#pragma once
#include "Object.h"

class cEnemy : public cObject
{
  private:
    float mfElapsedTime; //Time between updates
    float mfElapsedTime2; //Time between shooting
    int miBulletNumber;
    int miLookingAt;
  public:
    cEnemy() {mfElapsedTime = 0.0f; mfElapsedTime2 = 0.0f; miBulletNumber = 0;}
    void Update(float lfTimeStep);
    void Render();
};
